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What is WebSockets?

WebSockets enable real-time, bidirectional communication between client and server over a persistent connection. Unlike HTTP (request → response → close), WebSockets stay open—server can push updates to client instantly. Perfect for chat apps, live dashboards, multiplayer games, stock tickers. HTTP: client asks "any updates?" every 5 seconds (polling). WebSockets: server says "here's an update!" when it happens. Much more efficient.

When Should You Use This?

Use WebSockets for real-time features: chat/messaging, live notifications, collaborative editing (Google Docs style), live dashboards, multiplayer games, or stock/crypto tickers. Don't use for standard CRUD APIs—HTTP is simpler. Don't use if updates can wait seconds (polling or Server-Sent Events work fine). Common libraries: Socket.io, ws, Pusher.

Common Mistakes to Avoid

  • Using for everything—most apps don't need real-time, HTTP is simpler
  • No fallback—WebSockets fail behind some proxies/firewalls, fall back to polling
  • Not handling disconnects—mobile clients disconnect often, implement reconnect logic
  • Scaling naively—WebSockets are stateful, harder to load balance than HTTP
  • No authentication—WebSockets need auth too, don't trust client

Real-World Examples

  • Slack—WebSockets for instant message delivery
  • Figma—Real-time cursor positions and collaborative editing
  • Trading platforms—Live stock prices via WebSockets
  • Discord—Voice and text chat over WebSockets

Category

System Design Patterns

Tags

websocketsreal-timebidirectionalchatlive-updates

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